Integration
Gravity Layer Unreal Engine 5 Plugin Integration.
Once, you download the plugins zip and open GravityLayerUEPlugin-Plugins
folder. Copy its content to plugins folder, you can continue with enabling plugins in your projects.
Integration Info
You need to restart your project if it was open during copying the plugin content.
Enable Plugins
- Open your project, and use settings button and open plugins menu.
- Search for
Gravity Layer
and select the tick to enable gravity layer plugin. This will automaticly enable dependency plugins as well. -
glTFRuntime
-
VaRest
3. Click on Restart
button to enable Gravity Layer plugin. After restart you are finished with integrating gravity layer plugin into your game.
Show Plugin Content
To view plugin content and sample map, you need to enable Show Plugin Content from Content Browser > Settings
menu.
Access Gravity Layer Plugin
To access gravity layer plugin you need to add gravity layer plugin into your public dependencies.
- Open your project solution and go to project's [PROJECT_NAME].Build.cs file and add "Gravity Layer" to your public dependency modules.
PublicDependencyModuleNames.AddRange(new string[]
{
...
"GravityLayer"
});`
After adding Gravity layer as a dependency to your project, you can include graravity layer subsystem to your project.
Now, You can continue with Example Content for Gravity Layer.