Unity SDK
In order to show wearables in a game (scene) you need to do the next steps.
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Connect to a user’s Metamask wallet on Polygon chain.
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Authorize a user in Gravity API.
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Fetch user’s wearables
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Equip selected wearable.
Flow scheme:

A single entry point for Gravity SDK is the class GravityLayerEntryPoint.
Connection to Metamask
To connect to a Metamask wallet, call Web3Connect() method from Assets/Plugins/GravityLayer/Example/Scripts/WebLogin.cs.
After successful logging in the user’s address will be available at PlayerPrefs.GetString("Account").
Example. See Assets/Plugins/GravityLayer/Example/Scenes/WebLogin.unity.
Authorization
The method EstablishConnection() from Assets/Plugins/GravityLayer/CoreAsync/Utils/Connection.cs authorizes users in Gravity API.
It asks the user to sign a message via Metamask and if successful saves an authorization token for further requests.
Example. See GravitySDK game object and attached GLayerManager.cs script in Assets/Plugins/GravityLayer/Example/Scenes/ExampleGravitySDK.unity scene.
Fetching wearables
To fetch wearables call FetchWearables() method from Assets/Plugins/GravityLayer/CoreAsync/Wearables/Wardrobe.cs.
It will fill in the public variable List<Wearable> Wearables.
Example. See FetchGLayerWearables() method in Assets/Plugins/GravityLayer/Example/Scripts/CustomizedInventory.cs script in Assets/Plugins/GravityLayer/Example/Scenes/ExampleGravitySDK.unity scene.
Equipping wearables
To equip a wearable call DownloadAvatar() method from the Downloader class.
Example. See DownloadAvatar() method in Assets/Plugins/GravityLayer/Example/Scripts/Inventory/ItemWearable.cs script in Assets/Plugins/GravityLayer/Example/Scenes/ExampleGravitySDK.unity scene.